After getting some feedback on my rendered scenes from my advisor, Todd Fechter, and a few of my peers, I spent the last few weeks re-animating and re-rendering. A few of them were re-rendered from minor glitches to full on re-animating.
I don’t want showcase any of animated the scenes just yet (sorry!), I’ll showcase my workflow in After Effects* (compiling, editing, etc).
*The latest version of After Effects was not loading for some reason. So I resorted to a previous version of After Effects. This wasn’t a problem at all, everything worked just fine.
First things first. NAME EVERY SINGLE FILE IN YOUR PRODUCTION. I honestly learned this simple fact the hard way back in my undergrad. So, all my rendered files are in their separate folders and are named by corresponding scenes. This way, I will not get mixed up with any of my scenes or even accidentally write over them.
From here, I imported all of my rendered scenes into a composition (MASTER_TEST) to figure out timing. I strictly referenced my timing from the animated rough draft (here). Although a lot of the timing was changed in during this editing process. This gave me the ideas of what needed to be re-rendered.
Next, I imported each scene into their own composition, just in case I had to edit any of the scenes separately. It may have been an extra step for some people, but I feel like I would have more control for special effects. With all of the scene compositions, I imported all of those into another composition (MASTER_COMPILE). Because I had the timing from the MASTER_TEST composition, it was easy to reflect that onto the MASTER_COMPILE composition.
In the last step of my process, I take the MASTER_COMPILE composition and import into a new composition (MASTER) so I can place last minute effects upon the whole video. As you can see in the picture above, I have various effects and a modified jpeg above the MASTER composition.
I will be going more in depth with the effects I used in this animation in the next blog post, so please look forward to that!
Until next time!