Texture Adjustments!

There were a few pieces of the environment that I pushed to the side while I was building the storage room and the secondary characters. They are minor, but important nonetheless.

I finally got around to texturing the sidewalk and road area where the secondary characters walk upon. I’ll show you what it looks like rendered in a later update when I set up cameras.

Sidewalk & Road Texture, rrgonzalez.com
Sidewalk & Road Texture, rrgonzalez.com

In addition to texturing, I also adjusted the sky dome around the whole environment. In the animated short, the weather changes from a sunny day to a gloomy rainy mess. So I applied two separate textures to portray this weather change.

Sunny Sky Dome, rrgonzalez.com
Sunny Sky Dome, rrgonzalez.com
Cloudy Sky Dome, rrgonzalez.com
Cloudy Sky Dome, rrgonzalez.com

I set these domes to exclude shadows and light and also applied a self-illumination on the geometry. You can see this in the Environment Flythrough.

I’ll be tackling water and all of it’s wonders in the next update. Wish me luck!

Until next time!