After adjusting a few materials, I started to set up the first few cameras of the “A Day with George” animation. I still feel there needs to be some slight adjustment to camera angles, but I think it would be solved once I get George animated. But for now, I guess you can say I am creating a 3D storyboard animatic so I have a stronger reference than my 2D storyboard animatic.
I only provided three camera set ups because the others are still being adjusted as of now. Please keep in mind that the following screen shots are low resolution test renders.

This shot is one of the opening scenes to introduce our main protagonist, George. The scene pans along the garden windows with George sleeping on the couch.

In this shot, we see George peacefully sleeping as he leans his head on the couch pillows. I felt that if I utilized the items and environment around him, his world would seem more believable. Plus, everyone’s house isn’t neat and tidy.

After George wakes up, he jumps towards the living room window to see if he’s able to go outside for a walk. He becomes very excited due the clear skies and the pleasant weather.
Just a side note, while I was doing test renders of these camera shots, George was rendering very dark and was casting too much shadows on himself. I wasn’t sure how I should fix this, until I remembered a trick my instructor/mentor taught me a few years back. I applied an Omni light at a medium intensity in front of George and had that light (child) link to George’s master control (parent). I then applied all geometry except George’s geometry to be excluded from this light. Therefore, George lights up a bit more, and stands out from his environment. (Thanks Norm!)
I will continue to setting up cameras and provide test renders to share. I also have a few more assets to build and texture, so I’ll update about those as soon as I can.
Thanks for viewing!