Camera Set Up & Screen Shots (Part 1)

After adjusting a few materials, I started to set up the first few cameras of the “A Day with George” animation. I still feel there needs to be some slight adjustment to camera angles, but I think it would be solved once I get George animated. But for now, I guess you can say I am creating a 3D storyboard animatic so I have a stronger reference than my 2D storyboard animatic.

I only provided three camera set ups because the others are still being adjusted as of now. Please keep in mind that the following screen shots are low resolution test renders.

A Day with George Camera_03 Test, rrgonzalez.com
A Day with George Camera_03 Test, rrgonzalez.com

This shot is one of the opening scenes to introduce our main protagonist, George. The scene pans along the garden windows with George sleeping on the couch.

A Day with George Camera_04 Test, rrgonzalez.com
A Day with George Camera_04 Test, rrgonzalez.com

In this shot, we see George peacefully sleeping as he leans his head on the couch pillows. I felt that if I utilized the items and environment around him, his world would seem more believable. Plus, everyone’s house isn’t neat and tidy.

A Day with George Camera_05 Test, rrgonzalez.com
A Day with George Camera_05 Test, rrgonzalez.com

After George wakes up, he jumps towards the living room window to see if he’s able to go outside for a walk. He becomes very excited due the clear skies and the pleasant weather.

Just a side note, while I was doing test renders of these camera shots, George was rendering very dark and was casting too much shadows on himself. I wasn’t sure how I should fix this, until I remembered a trick my instructor/mentor taught me a few years back. I applied an Omni light at a medium intensity in front of George and had that light (child) link to George’s master control (parent). I then applied all geometry except George’s geometry to be excluded from this light. Therefore, George lights up a bit more, and stands out from his environment. (Thanks Norm!)

I will continue to setting up cameras and provide test renders to share. I also have a few more assets to build and texture, so I’ll update about those as soon as I can.

Thanks for viewing!