3D Environment Process (Part 5)

For the past couple weeks, I have been texturing the environment. It was a bit of trial and error here and there because of the fact I wasn’t exactly sure where I visually wanted this animation to go. After playing with different color schemes, contrasts, and saturations, I had a better idea in what direction I was going.

Because of the overall feel of this animation is very child-like, I decided to go with a lot more color; an environment that I child would enjoy to play. And because we are seeing the world in the eyes of a young puppy (despite the fact dogs are colorblind…) a reflection of child-like world would fit with the story.

Here is the test renders of the exterior of the house:

3/4 House Render. rrgonzalez.com
3/4 House Render. rrgonzalez.com
Front House Render. rrgonzalez.com
Front House Render. rrgonzalez.com
Side House Render, rrgonzalez.com
Side House Render, rrgonzalez.com

After researching a few more houses and how they were constructed, I found myself leaning toward the brick visuals in the front of the house. I originally had the front door white, but it didn’t quite stand out. And by switching the color to a deeper red in contrast of the lighter brick color and the mass of greens in the garden, I thought it would very well.

Also, because the porch and the trim of the house is white, I decided the side of the house should be a deeper off-white with hints of a dark green. To my surprise, it worked extremely good while I was texturing. And the back of the house is not rendered for viewing because I never built that side of the house since in the final animation, you never see it. (Saving polys and memory space!)

Here are a few more renders of the exterior environment:

Front Garden Render. rrgonzalez.com
Front Garden Render. rrgonzalez.com
Side Garden Render, rrgonzalez.com
Side Garden Render, rrgonzalez.com

While I was texturing the leaves, I found out I love texturing organic environments. I was skeptical on how the garden looked and how I placed the bushes and flowers to prevent such uniform, but once I input the textures, I was patting myself on the back. Haha!

Now for the interior renders:

Living Room Render, rrgonzalez.com
Living Room Render, rrgonzalez.com

I was never good at interior designing and color schemes, so this was a bit of challenge for me, but I love how this turned out! I originally had the couches, and the tables together, but I didn’t know how to exactly unify them. I did a lot of research on interior decorating and how experts put together amazing rooms. I came to a conclusion that things as simple as pillows and carpets can put the overall look of the room together unanimously.

I kept in mind that Georgie was a light color with a green bandana. I wanted him to contrast his indoor environment, so I thought a neutral brown and blue color scheme would work well. I’m really happy with the outcome.

Table & Candle Render. rrgonzalez.com
Table & Candle Render. rrgonzalez.com
Living Room Lamps & Couch, rrgonzalez.com
Living Room Lamps & Couch, rrgonzalez.com
Window View Render, rrgonzalez.com
Window View Render, rrgonzalez.com
Window & Garden Render, rrgonzalez.com
Window & Garden Render, rrgonzalez.com

There are still a few items I need to build, but the main environments are complete! I am currently in the process of fixing the lighting of the scenes, but temporarily, I have a Sky Light for atmosphere, and an Omni Light for the interior.

I will be posting a 3D flythrough of the environment in my next post!

Until next time!

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