To develop a character, I love to engage myself in various character studies to grasp the character’s overall design, movement, and emotion(s). George is a fun-loving (pug) puppy that loves to sleep, play, and go for walks outside. Because he’s young, the ideal big-eyes, and an extremely happy face would work perfect for George. I chose a really round-look for him because I felt if his character was more square and angular, it wouldn’t quite fit right with his fun-loving personality.
I gathered a handful of pug pictures for reference. George was originally going to be a corgi, but because my sister likes pugs, I decided to go with a pug. Plus, they are really cute!
Here is George’s character turnaround. I decided to have him roughly 15 inches tall; that is pretty tall for a puppy, but he’s George, he had his growth spurt already.
Here is George’s 3D model. I love how he came out, and I can’t wait until I get to animate him.
Because the Owner does not show her face in the animation, I decided to leave a lot of detail in her character out such as her face. I was more concerned with the rigging and paint weights for her because she will be the one crouching down and have simple, yet complicated, hand movements.
So here is the Owner’s 3D model. Because of the title of secondary character, she doesn’t pose as much character study or detail as George. But nonetheless, she came out good and she will be able to move the way I need her to in the final animation.